
2D Art
2D艺术设计
Year
2020-2024
My 2D portfolio encompasses graphic design, UI/UX exploration, fan art, concept sketches, and digital illustration.
Graphic Design
During university and throughout my professional career, I have designed posters and logos for AI summits in the San Francisco Bay Area, as well as branding and promotional materials for university events and small businesses.

CODE: TWINS – Character Design(2024)
I designed two sibling characters, an older sister and her younger brother, along with a monster antagonist. The story is set around their journey home from elementary school, where they encounter a nightmare-like creature that begins to pursue them. Their goal is to escape and survive the chase.

Aether - UI Design(2024)
I designed the UI bar for Aether, a game with strong Y2K influences. The protagonist travels through interstellar space under the command of a “Commander,” hunting down alien targets. To match this theme, I blended Y2K style with cyberpunk elements, creating UI bars with clean, angular lines. I also designed a themed game poster to complement the overall visual style.

Wolf - Character Design(2022)
This is my original character design, inspired by the tower-defense game Arknights (明日方舟) as well as some of the fan art I’ve created for the game. I combined elements from its visual style with my own artistic interpretation to develop this character.

Graffiti-Style Logo Design (2020, 2021)
I’ve always been interested in graffiti aesthetics, so in 2021 I created a new graffiti-style logo for my name and studio.

Painting Collection(2021)
This collection features my hyper-realistic pencil drawings and gouache paintings created in 2021.


























