
3D ART
模型展示
TOOLS
MAYA
ZBRUSH
BLENDER
SUBSTANCE PAINTER
ADOBE PHOTOSHOP
MARMOSET TOOLBAG
TOPOGUN
RIZOM UV
Description
These are 3D assets I created between 2024 and 2025, all produced using a PBR workflow.
Magnus's Knife(2025)
My work follows a full PBR production pipeline, including modeling, baking, and texturing. To add personality and depth, I also hand-paint reflective highlights and blade color nuances, achieving a balance between realism and stylized artistry.
Concept by Becca Hallstedt:
https://www.artstation.com/artwork/1PKLK






Dragon(2025)
For the character design, I started with a non-human concept, creating this stylized cartoon dragon. In Substance Painter, I developed layered variations in skin tone and color, adding depth and visual interest to the character’s surface.


G56(2025)
Inspired by Alex J Jessup’s G56 concept, I developed a 3D hard-surface model and later redesigned the weapon’s skin to strengthen its visual impact. The final render was created in Marmoset Toolbag, using a first-person shooter perspective to highlight the weapon’s form and realism.
Concept by AlexJJessup:





Astra(2024)
This is a game character I designed for the Y2K-style project Aether. The character features a chibi stylized aesthetic, so I focused on sculpting expressive facial details and crafting the Y2K-inspired leather outfit with attention to material and texture.


Fisherman's Hut(2024)
I conducted a short-term experiment on stylized scene assets, and this Fisherman’s Hut is one of my stylized 3D models created for future scene development. The entire modeling process, including mid-poly, high-poly, and low-poly stages, was completed in Maya, with lighting and rendering done in Marmoset Toolbag.

Off-Road Vehicle(2024)
My first exploration in hard-surface modeling, inspired by a classic off-road vehicle. I focused on achieving realistic material details, particularly the weathered metal, rust, and dirt effects, using Substance Painter.





























